• Edited random maps.
   • Double layer cavern preset with just the top removed to make it into a full width island map; example.
   • No saved maps, they have to be made by the host right before the match.
Rules
• Stay on your half of the map.
   • To avoid arguments regarding where the middle is, it can be approximately marked in the map editor before the game with a line or a little hole; example.
• Reaim before every shot.
   • Aiming the crosshair all the way up or all the way down before taking your shot is enough.
• No darksiding.
   • Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.
• No sitters.
   • Sitters are Grenades that stop moving completely before they explode.
• No telecide.
   • Teleciding is the act of achieving grave explosion damage on an enemy worm by teleporting your worm above them and having it die from fall damage.